Tower of trample save files
Fixed a bug in which the secret NG++ ending would not run. Fixed a bug in which the camera was moving from out of bounds on scene loading. Fixed a bug in which the QTE buttons were not perusable on KBM if a controller was plugged in Fixed a bug in which certain ghosts AI did not properly respond when changing scenes. fixed a bug in which text was not displaying properly on choice buttons
Fixed a bug in NG++ in which a certain ghost would become invincible. Fixed a bug with a certain ghost’s attack, in which a dialogue box would appear and freeze the game.
several typos and broken color tags have been corrected throughout the game and journals/flavor text The “how to play” screen now displays in the correct language, as selected by the player. This effected the elevator in the lobby as well and has been fixed Fixed a bug in which Flags were not properly resetting when starting NG+, breaking NG+ only interactions and some events. Also reduced the wait times on these interactions. The player must now pick up the items from the stoves, instead of automatically receive them. Changed the interactions for the “boiling water” and “melting lead” interactions. Changed the pause menu to ESC on PC, instead of enter. Added visual prompts to the “balance board” Minigame/puzzle on the 2nd floor. (Note: this was only done on SOME items, not all of them in game) Removed “logic chain” conditions on several items so that they may be picked up right away, eliminating the more frustrating backtracking. Improved the visibility of Several ghosts in the later portions of the game. Added A Journal item unlocked at start of game which has helpful “tutorial” notes on saving, the PDA, and the Taomu. Switched the A and B button functions on XBOX controllers Only manual/limited saving is available in New Game ++. Added a function to NG++, which removes both autosaving and quick saving, for the “survival horror” mode. Added a function to NG+, which removes the quick save option for added challenge “Hard mode” It may also cause progression bugs, so we highly recommend saving manually at save stations as well. Due to the complexity and length of the game, utilizing this feature MAY cause unintended visual bugs or errors related to flag based animations or interactions. Added an unlimited “Quicksave” function to the pause menu, allowing players to save at any time, Unless in the same room as a ghost, or during specific events. Added 14 autosave/checkpoint spots throughout the game Adjusted the difficulty and interaction on the “elevator” sequence in the lobby. The horror of our story comes from atmosphere and storytelling, not loud sound and artificial effects. The ghosts - as glitches on our reality - act as spiritual and paranormal threats, not monsters to be killed. With careful attention to pacing, atmosphere and storytelling, Sense hopes to return the horror genre to its roots celebrating the slow, fearful creep of dread instead of relying on over the top action and jump scares. Sense - 不祥的预感: A Cyberpunk Ghost Story is a 2.5D game inspired by Clock Tower and Fatal Frame.
If there is any hope of escaping this nightmare, Mei-Lin must explore this complex, piecing together the stories of 14 lost souls, and discover the truth of her own family curse. Under the neon lights of a cyperpunk dystopia, the ruins of the 'Chong Sing Apartments' hides a bloody mystery illuminated by both the traditions of Chinese folklore and the innovations of the industrial future. As she peers deeper into the century old mystery, Mei will be forced to question her perception of reality and her trust of her cybernetic eyes. Nfo: In 2083 Neo Hong Kong, a young woman named Mei Lin Mak is dragged into a maelstrom of supernatural horror.